Showing posts with label 1750 Saim Hann List. Show all posts
Showing posts with label 1750 Saim Hann List. Show all posts

Wednesday, June 3, 2009

Saim Hann vs. Tau

1750
2 Bases
Spearhead
Won the roll to chose and picked to go 2nd being an objective game and all. I always worry about going second specially deploying everything. However, I've been having a lot of bad luck with reserve rolls in games where I go 2nd and reserve everything where basically everything comes in small tiny waves easy to handle by the opponent. So, took 2nd and deployed everything.

Even with trying to hide behind some of the terrain for cover one of my vypers, and a whole unit of jetbikes bit the dust (morale failure) after the first turn of Tau shooting.


So, Turn 1 Saim Hann I decide I am going to send the seer coucil down the center fortuned up to busy up / threaten the Tau's base. Having some of the bigger hitters tied up shooting at the council I turbo boost my bikes up the side and give them some cover with a fire prism which went flat out. Vypers move up to engage the piranahs while giving cover to my serpent for a couple of bright lance shots. Not much of this works due to disruption fields, I believe I destroyed maybe 1 piranah.


Turn 2 - Tau
This sees the Tau HQ deepstriking near my base and my fire prism getting pwnd even with holo-fields!

Turn 2 - Eldar
Managed to take out the pirana's although it took more fire power and commitment than I had originally planned. Dire avengers get out and take out the deep striking Tau HQ.

Turn 3 - Tau
Vyper goes down and I lost some of the seer coucil members. Devilfish begin their move along my deployment towards my base.

Turn 3 - Eldar
Seer council takes out a hammer head invading right into the Tau territory. Vypers are occupied yet again with another set of pirana's



Turn 4 - Tau
Sees 1 more seer council member dead another vyper gone and more advancing towards my base from the devilfish troops.

Turn 4 - Eldar
Jetbike squad at this point turns around due to all the pressure at the home base to backup claim my base while the remnants of the vyper squads zoom out to contest the enemy base with the seer council.

Turn 5 - Tau
Lots of jetbike deaths from fire warriors and drones but alas the eldar pass their morale

Turn 5 - Eldar
Bikes zoom in near the serpent to backup claim the home base vypers zoom in closer to the enemy objective but alas they fall short in distance. Serpent is positioned to attempt to prevent the devilfish from contesting with simply landing near my serpent. With that the game goes on!



Turn 6 - Tau
In this turn the Tau clean up the lonely warlock left in my seer council and 1 of the 2 vypers near their base as well as most of the jetbike squad near my own base yet they pass their morale test go guardians!



Turn 6 - Eldar
Vyper zooms out to contest enemy base. Game over. Eldar Victory!

Wednesday, May 20, 2009

My 1750 Saim-Hann list

So, been using the list for pretty much the last 20 games. I've probably lost 5 drawn 10 and I'm on a winning streak now. I think because it just took me a while to learn to use the incredible speed and maneuverability of the army. I actually have made some very minor adjustments to the list in terms of weaponry but alas, here's the list:

Farseer w/ RoW, RoWit, SS, Fortune, Doom - Jetbike
Warlock x 3 w Destructor - Jetbike
Warlock w Embolden - Jetbike
Warlock w Enhance - Jetbike

7 Guardian Jetbikes w 2 cannons
7 Guardian Jetbikes w 2 cannons

10 Dire Avengers w Exarch Baldestorm
Waveserpent w / TL-BL and SCan, Stones, Star Engines

2 Vyper w / Scatter Lasers and SCan

2 Vyper w / Scatter Lasers and SCan

2 Vyper w/ BL and TL-SCat

Fire Prism w / Holo Fields, SS, Star Engines, TL-SCat

Comes to exactly 1750. A couple of things that I've changed over the last 20 games or so, and by no means does it mean it's a permanent change. Seer Council, I've done all with SSpears and Destructors and truthfully they felt really realy weak in combat missing one attack per guy and at times stricking at the same time as a marine, I wasn't feeling it. Ended up with the build above and haven't looked back for awhile now (although I do miss the SSpear on the Farseer sometimes to pop the vehicle and assault the guys inside).

I did used to have guardians inside the waveserpent I believe because my vypers used to carry star cannons. I was not digging the star cannons at all. I felt that each group did not get enough shots and needing 4 to hits just wasn't enough. I then switched to scatter lasers... oh my... not onlyl did this switch give me room to put my dire avengers back in but 14 S6 shots from a single Vyper group have destroyed an incredible a mount of vehicles. Also, if the need arose (which it does often) to move 12" to either have my enemy need 6's or to get away from an assault all together... that is still 8 S6 shots 8! And that is just from 1 vyper group which we all know at least two if not all three groups will work as one unit a lot of times.

I did find it necessary to not have a third group of Scatter Laser (I wish) but equiped them with Bright Lances. I fight against Land Raiders pretty much everytime I fight so I need more than just the Prism Cannon or the TL-Bright Lance from the Waveserpent.

Anywho, those are the small changes I've made over time and with some practice.